This plugin is made to address the issue of players progressing through “last hitting”. It will not be used on every entity (e.g. bosses that are made to be used be multiple people will not be set into this). This will not replace quests either as they are used for progression.
– Entities, that have been set TP rewards with a command, now lock onto a player when hit by said player – If the entity has an active player only that player can harm it – The entity will remove the active player under 2 conditions – 1: It dies – 2: The entity has been at full health for 1 minute
If you have relied on last hitting you can send your hate here: email@example.com (genuine email I created just for that joke)
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