Rebirth Plugin v1.1.0

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Hey guys, it’s been a while huh? I am very glad to finally be able to put out one of my projects that I have spent way way too much time on. Anyway, onto the plugin itself: the rebirth plugin v1.1.0: the GUI update.

Now the main point of this update has 2 main features the first is to provide a much needed Quality of Life features (to make rebirthing easier and more convenient for you guys), and to remove any existing bugs that are present in the existing system. The main feature for the QoL is the usage of chest GUIs, that I have been experimenting with so that I can better present the plugins instead of having you guys have to fiddle around with the commands.

So onto how to use the system, so the first thing you want to do is to use the /rebirth command, this will bring up the following GUI:

This GUI will allow you to:

  • Reset your character – allowing you to change your race and whether you are a spiritualist, warrior, or martial artist
  • Redistribute your stats – allows you to change your build
  • Confirm/Cancel the rebirth
  • See your rebirth cooldown, as shown below

The first four buttons are either green or greyed out, green shows when you are able to click the buttons – for example you can’t confirm a rebirth if you have never started one.

 

When you click on the stat relign button (the second one), you will be brought to the following GUI:

This GUI shows a list of the attributes (str, dex, con, wil, mnd, and spi respectively), which can be clicked to open an input GUI where you can set what you want the value of the attribute to be. When you hover over an attribute it will show you its name and the value of the attribute if you were to confirm the rebirth (the same way /rebirth check would have). The button that is second from the right will show you how many points you have left to assign, if you go over the amount of stats you currently have this will be negative. The rebirth cannot be confirmed until this number is 0 so that you neither lose stats nor create them out of thin air.

 

When you click on one of the attribute buttons you will be taken to the following input GUI:

In this GUI you can use the anvil textbox to enter the new value of your chosen attribute (e.g. str), once you have done that you can click on the wool on the right to confirm the new value. Please note that while the GUI says there is an enchantment cost you will not lose XP when rebirthing.

 

That should cover the basics of using the new rebirth plugin, I hope you guys will enjoy using it more than the current system. If you have any suggestions please do message me with them I always like having new ideas on what to add to my plugins.

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Spar Plugin

Introduction

So you’re probably wondering what has changed with the spar plugin, in a single word: everything.

So in order to understand why I have overhauled the spar plugin we need to go back to when I was debugging all of my plugins after my hiatus from the server. As you probably know the spar plugin is not the most… functional piece of software known to man. However, I do like a challenge and I set out to try and rid it of all the bugs present within it. I lasted 10 minutes. The spar plugin was one of my earliest contributions to the server, and when I looked at the code it was definitely noticeable. As well as this I had noticed with the introduction of friendly fist the spar plugin became redundant, because, let’s be real, the TP gain wasn’t much of an award.  So instead, I decided that I would completely rework the spar plugin in order for it to actually be something player’s would want to use.

Features

The features of the spar plugin are as followed:

  • 2 teams of 1 to 10 players
  • A new method of calculating the TP award
  • Changeable settings for spars

Teams

Spars consist of 2 teams trying to eliminate all of the members of the other team. Both teams have a leader who is able to invite and kick players to/from their team, if a team leader leaves the spar then the spar will be disbanded. Each team can have a maximum of 10 players inside of it, and the spar will start automatically when both teams are full. Friendly fire is disabled, so that you cannot harm your teammates.

TP Award

The way the TP is calculated is that the average amount of the weakest players’ (the amount of which is how many players there are on one team) TP required to level a stat is calculated and then multiplied by 3. Then for each player in the winning team, a percentage of the TP is calculated and then awarded to the player – this percentage is individual to the player and is decreased each time the player wins a spar, until it reaches a minimum of 20%. This percentage gradually raises over time until it reaches 100%, every time a player wins a spar 20 minutes is added to the amount of time it’ll take until the player reaches 100%, with a maximum waiting time of 80 minutes.

The old spar system had 10% of the losing player’s TP required to level a stat awarded to the winning player, therefore the new system is guarenteed to yield more TP than the old one.

Settings

The following are settings the player who started the spar can change:

  • playersPerTeam
  • location
  • allowMystic
  • allowGod
  • countdown

The players per team setting changes how many players there will be within a team.

For the location setting, there are places on the server set so that spars can take place there, if you set a location to a certain place when the spar starts it will teleport the participants to the location, where each team is placed in slightly diffent spots. If you don’t want to be teleported anywhere set it to “none”

The allowMystic settings lets you choose whether players can go into the mystic form during the spar.

The allowGod settings lets you choose whether players will be able to go into any of the god tier forms (including UI)

The countdown settings sets how long the spar will wait from when the last player joins the spar until the spar will actually begin. It is between 5 and 15 seconds.

Commands

/spar start
Begins a spar with you being the leader of team 1

/spar listSettings or /spar ls
Lists the changeable settings of a spar, with their default values

/spar listLocations or /spar ll
Lists the server-set locations a spar can take place at

/spar changeSettings [setting] [new value] or /spar cs [setting] [new value]
Changes a particular setting to another value

/spar invLeader [player] or /spar il [player]
Invites the leader of team 2

/spar invite [player]
Invites a player into your team

/spar accept
Accepts an incoming spar invitation

/spar deny
Denies an incoming spar invitation

/spar cancel [player]
Cancels the request sent to a player

/spar info
Displays the settings of the spar

/spar list
Lists the players in the spar

/spar leave
Leaves the spar

/spar kick [player]
Kicks a member of your team from the spar

/spar checkTimer
Checks how long you have left until you reach 100%, and what percentage of the TP you will be awards at the current time

Video

JinGames 1.7.10 Plans for the road

The 350 likes campaign has been cancelled, due to JinRyuu’s server policy. I apologize for the inconvenience. This post will be edited so it merely gives insight on what projects we are working on.

Hello players of JinGames 1.7.10! We have an abundance of server projects in the making! Our goal is to get as many of these completed by the end of Summer! I honestly doubt we can get it all done, but only time will tell!

First off, we have Dupling’s plans:
Kaioken Saga This will be a series of battles featuring Kaioken Goku!! Release is 6 days from now. July 1st
Grand Token System!
Not much will be said for this one…

Now, for my planned projects. Hoo boy:
Daikion Phase 3 This extra stage to Daikion will feature a part 1 and 2 fight of Daikion’s new transformation! New upgrades will be introduced. Along with Phase 3 will include improved Pygmy spawns, and permanently increased fragment rates. 
Dungeons Not much can be said about this. It is still in very early development.
Gt..?

And finally, the plans Poke has made:
Friezatraining Stay tuned for Poke’s Friezatraining! 
Super Saga Resurrection of F This is a continuation of the beloved Super Saga Beerus Arc! Release is Mid July
Super Saga Universe 6 This will be another continuation of the Super Saga. Release is planned in August if all goes well

The Global quest will under debate, as it was specifically planned for the campaign that has been cancelled.

 

Regarding the Maintenance 2017 June 18th

Today, an update has been released, featuring Majin Seal and Mystic form. More information is found here http://main.jingames.net/

The server has been put under maintenance to make changes to the server configurations

Here are the following changes that are occuring:

  • SSG (God form level 1) 6.8x, Drain: 20
  • SSG (Ritual) 6x, Drain: 25
  • SSB/SSR 7.75x
  • The cost to buy God Form level 2 is 40,000,000 TP
  • Other god forms 7.45x
  • Mystic 10M for first purchase, 2M for each level upgrade up to level 7. Level 8 is 1M TP, Level 9 is 500k TP, Level 10 is 250k TP
  • Majin Seal is a 25% boost

There will be 3 upcoming skills

  • Ki Punch will be 175K
  • Ki Protection will be 140K
  • Ki Boost will be 200K 

Rebirth Plugin – WHAT DO I DO?!?!?!?

The rebirth plugin

So you are reading this you are either a god/equivalent or you just have too much free time on your hands (I can relate), also you are here because you have no concept do not know how the rebirth plugin works. Who doesn’t amirite? Anywho, this will be a mess of a detailed post on how to use the rebirth plugin.

One feature of the plugin is to re-make your character without losing your stats. To do this you must use “/rebirth char”, this will send you to this screen:

From there you can create your character to suit your needs.


You can also align your stats to create the perfect great cool a decent build (to impress all of your friends). To do this you use the command “/rebirth stats [fromStat-toStat] [amount]” like, for example, “/rebirth stats str-con 500” to move 500 points from strength to con. The ‘-‘ is required since for whatever reason minecraft only likes three subcommands. At any point you can use “/rebirth check” to view what the stats will be once you have finished rebirthing. It will look something like:


When you have finished fiddling with your stats and character use “/rebirth confirm”, because if you somehow don’t and you complain to a member of staff about it, I will send Nova to beat you with a stick send you a strongly worded email. Once you have used that command you will get your stats back and lose all of your skills, bar godform. Also you will be placed within a 10 day cooldown, which you can check on using “/rebirth days”.

You will lose your skills because in the past users have put all of their points into mind and gotten more skills than they are supposed to, waited 10 days and then rebirthed again (yes they waited 10 days for having a few extra skills, don’t even ask).

 

 

Post Maintenance 2017 June 11th

A week ago I gave an announcement, that we would go under maintenance to reset NPC data.

The maintenance was successful, and NPC quest data will remain wiped. Sadly this means any one time quests that have been done may be done again. But there isn’t anything we can do about that. We apologize for the inconvenience caused by this maintenance.

The Flarbo Vouchers for Daikion’s Stone, Mystery Scroll, and End Pass can be traded at /spawn. The Fusion Voucher will be turned in at Yemma’s Palace in Otherworld.

Here is a list of changes that has occured.

End Saga:

  • Introductory Eldery Steve quest has been added
  • Voids in End Saga have been relocated

Pygmy Hunt:

  • Quests have been removed. The TP is now obtained directly from the pygmies

Rebirth:

  • Rebirth plugin has been added. Visit Blue’s changelog for more information: http://dbcserver.jingames.net/index.php/forums/topic/change-log-2017-june-11/
    thank you so much blue. the pain is gone now…

We appreciate your patience with us.

~Flarbo

The Great Super Saga: Ressurection ‘F post

Alrighty, time to finally get into a new arc of Super Saga! After last arc’s release back on April, more and more people have been having a go at it, and it’s almost time for the newest arc to release! It’s no secret what this arc’s story will be, but this post should give you the main gist of what this new arc will be about, and some questions I usually get for this arc, and without further ado, let’s get down to the good stuff:

How will I unlock the new arc?

It’s not a shocker that you’ll have to complete Super Saga: Beerus arc as one of the things you’ll have to do in order to unlock access to this new arc, however, this is not all you have to do in order to unlock it, you will also have to do the following things:

-As I stated last post, Super Saga will progress as your character progresses through the other sagas on the server, so, this time around, you’ll be able to do this new Arc When you beat Ghost Heathcliff in Queen Saga.

-You’ll also need to be good friends with Whis. (You’ll know this once you unlock access to his staff)

-And lastly, you’ll have to beat the simulation of 25% Beerus.

What will be the difficulty of the new arc?

The arc, as it is set during the time you’ll be doing Queen saga, will be from it’s stronger NPCs to even beyond Queen Saga. Be prepared if you’re going to try to take this new arc, as it will be much more difficult than last arc.

How long will this arc be?

So far, the arc will seem to be longer than last arc, and it seems that it will go from 45 minutes to a full hour.

Can I simulate the battles in this arc?

You bet! I can confirm that 5 new simulations will be introduced in this arc, with one “boss” simulation! (Boss simulations are all RL weekly and will have the best rewards of the arc)

Will friezatraining have a role in this arc?

To put it simply, friezatraining and Super Saga wouldn’t make much canonical sense together, as in Super Saga you fight for the sake of Earth and in Friezatraining you’re an evil solder, I may add a little reference or two, though.

Speaking of Friezatraining, how good will it be?

Friezatraining’s mostly meant for newbies, so I suppose that players that are strong enough for this arc will not find anything good in Friezatraining, so if you’re about to do the arc, I would say this is not the training for you. Friezatraining’s meant for players that just got out of Farmer steve’s training and want some more power and have some..evil desires in mind. Friezatraining’s the place for them, and will be the first alignment-based(Westcity alignments, as DBC alignments aren’t compatible with CNPCs) training area in the entire server! Friezatraining will go from the early days of piccolo clones-level training to the strongest enemies in the underground! Who knows, maybe one solder may prove of use to Frieza, as well..

Here’s the million dollar question: how much TP will Super Saga:Resurrection ‘F arc give?

Hoo boy. Well, I’ll try my best to make this arc give players a good amount of TP that will be worth everything they’ll be doing for that hour, and considering the level the NPCs will be at.. I’d say 45 million TP is a fair amount, however, this amount isn’t fully confirmed, I still have to get 100% confirmation that I can make the arc give 45 million TP.

To close things off, when is Super Saga: Resurrection ‘F arc releasing?

Well, I’ve been thinking this through, and considering that I still have a lot of work to do before it’s complete, I would say that this arc is releasing..never.

Just kidding, p-put that torch down. Super Saga: Resurrection ‘F arc will release in July 2nd, if things go well! Sorry for not being able to make a full-on release in June like I intended, but I do hope you all will enjoy it once it releases!

And don’t think I forgot about the Dragon Brawl winners! You guys will probably get your chance to beta-test on June 26th(once again, if things go well)!

Hoo boy, this has been a loooong post. If you sticked to the very end, thank you! I do hope you will enjoy the new arc once it comes out, and until next time, see ya!

 

-Poke

 

 

 

 

One Week Warning. Maintenance Will Occur

We have been experiencing a few problems regarding the mod known as Custom NPCs. Whenever we view the player data inside, it lags the server majorly. The problem is that the lag is getting worse, as it is now starting to kick us whenever we look into the player data. One week from now, we will delete ALL Custom NPC Data. This doesn’t mean you will lose your stats, your inventory, your homes, or anything like that. The data we are deleting only counts for your quests and NPC faction data. The server will be put under maintenance, to resolve this issue. We will keep a back up, and if our efforts don’t eliminate the lag, we will restore the data that we deleted. Just letting everyone know, you have your fair warning

UPDATE: If you had used an End Pass, Daikion’s Stone, or Mysterious Scroll, you will be able to obtain a Flarbo Voucher to restore these items. You have ONE WEEK to get this voucher!! These will be made available very soon.

UPDATE 2: Fusion Adventure has been considered. A voucher has been made for it. Flarbo can be found at Fusion Adventure, the quest line for level 1 Fusion! All 4 Flarbo Vouchers have been made available

 

~Flarbo

The Fate of Daikion!

Before I go into detail, some of you may ask “What is Daikion” or “tf is a daikon”, Daikion is what I call a “Saiyan Pygmy”. Pygmies are tiny NPCs that you, as the players, hunt and kill! Some pygmies are staff skinned, some are steve skinned. They were hosted in a weekly event called the Pygmy Hunt! But starting today, May 14 2017, the Pygmy Hunt has become a daily event. It is automated, so each individual pygmy respawns on its own! Participate in the Pygmy Hunt and you may be able to collect all 9 fragments! Fragments are a rare item dropped from pygmies. You need to collect 9 DIFFERENT TYPES (I wish I didn’t have to emphasize this) of fragments! Collect the fragments and make the Daikion Stone, which takes you to Daikion! Below is the crafting recipe for Daikion’s Stone.

Now for the main point, Daikion has two phases, his  base form, and his Super Saiyan form. I was pondering whether or not I should add a 3rd phase. That is what this post is for. I am asking you, as the players, do you want a third phase to Daikion’s boss battles? Leave your opinion by answering the poll below.

Do you want a third phase to Daikion?

  • OMG!! Give us 3rd phase!! (84%, 85 Votes)
  • I couldn't care less about that midget. Boo. (16%, 16 Votes)

Total Voters: 101

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Thank you very much for your votes everyone! Daikion Phase 3 is now W.I.P!